Category Archives: Project 3

Pouring Sound

Nikhil Mangla, Syed Wajahat Karim, Andrew Hainen Premise Our project focuses on transforming how we treat audio and sound, from being audible and intangible, and translating it into a physical object that can be moved, contained, and mixed together.  The user is presented with two pitchers, in which they can fill them with sound, and [...]

Inside Out

An internal rhythm on an external article? This could be interesting. We found ourselves intrigued by the idea of exposing an internal aspect of one’s being to the outside world. Something personal and intimate, shown externally. Something critical to life but often forgotten. We became obsessed with the heart beat: a silent rhythm, an intimate pulse, and [...]

Song Birds

Building off the work of experimental composers like John Cage, “Song Birds” utilizes algorithmic representations of flocking to create rhythms and musical phrases. Notes are more likely to flock is they are harmonically related; they will often group in major thirds and other harmonic intervals. As notes hit the edges of the frame they will [...]

The Beckoner

Nick Beier, Sam Schulak, December 2010 A wooden hand mannequin fit with a couple servos, fishing line, rubber bands, a microcontroller, and a webcam – The Beckoner is a interactive installation that sits at the entrance to our gallery space. The Beckoner awaits patiently at the glass window of the gallery, watching for people to [...]

Music Sequencer

8-bit Sequencer Matthew Conlen Lauren Korany Michael Gisi The 8-bit sequencer is a self-contained Arduino-powered music sequencer. Sounds are selected and sequenced using an array of buttons on the main panel. We aim to showcase the sonic capabilities of the Arduino in a way that is as interactive as possible.

Rehaiku

rehaiku by Kevin Shih, Adam Kidder, Yang Gao Introduction The haiku is a form of poetry dating from ancient Japan. It is known for its strict structure and visual imagery. Twitter is a massively popular information-sharing network, known for its immediacy, short length limits and its lack of meaningful content. Rehaiku is a project that [...]

Digital Genesis and Song Birds

Dylan Box, Nicholas Peters, Josh Winters Digital Genesis Digital Genesis seeks to model and create virtual life forms that react to external stimuli. The viewers are invited to place and move physical blocks onto the digital environment, which provide light and water sources, nests and environmental effects. The system reacts and evolves as creatures and [...]

Pouring Sounds

Nikhil Mangla, Syed Wajahat Karim, Andrew Hainen Our project focuses on transforming how we treat audio and sound, from being audible and intangible, and translating it into a physical object that can be moved, contained, and mixed together.  The user is presented with two pitchers, in which they can fill them with sound, and move [...]

Audio Wall

Joshua Wehrly, Stephen Wishnousky, Cassandra Yaple Audio Wall is a Microsoft Kinect powered interactive space that allows the user to produce and play with music using only their body. Once the user enters the Audio Wall environment the motions of their limbs, torso, and head trigger the production of specific sounds. For example, the horizontal [...]

Hands Free Super Three

by Joe Mitchell, Landon Smith, and Stephanie Boxold. Hands Free Super Three utilizes computer vision techniques to present three classically themed games played hands free (sans controller)!  The main menu displays options to select a game by waving your hands or other appendages over one of the three buttons.  Using the open source computer vision [...]